THUNDER4D
  • Quickstart
    • Install
    • Units and conventions
    • From an input file
    • From a script
    • Examples
  • User guide
    • Simulation
      • Model
      • The cell
      • The pulse
      • Running
      • Results
    • The lens frame
      • Why
      • The transformation
      • Scheme
      • Limits
    • Design helper
      • Example
      • The problem
      • The search
      • Quick solvers
      • Maps
      • From a design to the 4D solver
    • Accuracy and performance
      • Choosing the grid
      • Checklist
      • Cost
      • Numba kernels (CPU)
      • FFTW (CPU)
  • Graphical interface
    • Design helper
    • Simulation
    • Run
    • Results
  • Benchmarks against experiments
    • Grebing et al. 2020: 1 mJ, 200 fs, Ar 700 mbar, 26 passes
      • Paper and model
      • Reference run
      • Comparison with the paper
      • Other outputs
      • Measured data
      • Reproducing
    • Kaumanns et al. 2018: 18 mJ, 1.3 ps, Ar 600 mbar, 45 passes
      • Paper and model
      • Reference run
      • Comparison with the paper
      • Other outputs
      • Measured data
      • Reproducing
    • Rueda et al. 2021: 0.29 mJ, 42 fs -> 8 fs, Ar 1500 mbar, 11 passes
      • Paper and model
      • Reference run
      • Comparison with the paper
      • Other outputs
      • Measured data
      • Reproducing
    • How the comparison works
    • Summary
  • API reference
    • thunder4d.grid
      • C0
      • Grid
      • FFT
      • suggest_grid
      • GPU and CPU helpers
    • thunder4d.materials
      • Material
      • SELLMEIER
      • N2_1BAR
    • thunder4d.pulse
      • Spectral amplitude
      • Spatial profiles
      • Aberrations
      • Beam
      • Pulse
    • thunder4d.cell
      • MPC
    • thunder4d.solver
      • UPPESolver
    • thunder4d.simulation
      • MPCSimulation
      • Recorded history
      • Saved file
    • thunder4d.lensframe
      • LensFrameSimulation
      • LensFrameSolver
      • Functions
    • thunder4d.diagnostics
      • Basic quantities
      • Near field and far field
      • Spatio-spectral traces
      • Wavelength-resolved profiles
      • Homogeneity
      • Modal content
      • Beam size and beam quality
      • Compression and chirp maps
    • thunder4d.inputfile
      • default_input()
      • load_input()
      • save_input()
      • build_simulation()
      • run_input()
      • input_problems()
      • describe_input()
      • FIELDS
    • thunder4d.design
      • Problem description
      • Search
      • Quick solvers
      • fast1d
      • From a design to the 4D solver
      • Catalogues
    • thunder4d.gui
      • main()
      • Registries
      • Results and background tasks
  • Development
    • Benchmarks
    • Extending the interface
THUNDER4D
  • Search


© Copyright 2026, THUNDER4D contributors.

Built with Sphinx using a theme provided by Read the Docs.